HorizonDialogue Plugin Demo Project Editor dll, no source code, only for Win64 and mac editor


Keywords
Cpp, Demo, Editor, Native, UE4, marketplace, plugin, unrealengine
Install
Install-Package HorizonDialogueDemo -Version 5.4.0.191

Documentation

marketplace: https://www.unrealengine.com/marketplace/en-US/product/horizondialogue-plugin

Build Status

public feed: nuget.org

nuget.org package in feed in

Note:

master branch may be unstable since it is in development, please switch to tags, for example: editor/4.25.0


How to Run Demo Project before purchase:(Only for Win64 editor build, no source code)

  1. Double click install_game_package_from_nuget_org.cmd, and check if UnrealEditor-*.dll are installed to Binaries\Win64 and Plugins\HorizonDialoguePlugin\Binaries\Win64\
  2. Double click HorizonDialogueDemo.uproject


          HorizonDialoguePlugin
                5.3.0
     http://dorgon.horizon-studio.net
      	dorgonman@hotmail.com

The goal of this plugin is to provide a dialogue framework that can easily integrate story telling in your game using blueprint.


System Requirements

Supported UnrealEngine version: 4.22-5.3


Installation Guide

Put HorizonUIPlugin, HorizonTweenPlugin and HorizonDialoguelugin into YOUR_PROJECT/Plugins folder, and then add module to your project YOUR_PROJECT.Build.cs: PublicDependencyModuleNames.AddRange(new string[] { "HorizonUI", "HorizonTween", "HorizonFramework", "HorizonDialogue"});


User Guide

Here is basic process of creating a DialogueScene.

  1. Create Dialogue Layout using UserWidget.

Design your user widget

  1. Set widgets that you want to be accessed by DialogueSystem as Variable.

Set Is Variable

  1. Create Blueprint(TestScene_BP) that extends from HorizonDialogueScene and setup defualt widgets for DialogueScene.
    Note: The widget need set to Variable in step 2 in order to be selectable in drop-down list.

Setup widget

  1. Add Dialogue Events in TestScene_BP, like following:

Add Dialogue Events

  1. Push BP_TestScene using HorizonSceneManger.

Start DialogueScene


Technical Details

Features:

  1. Support many DialogueEvent:

    • WidgetEvents: CreateDialogueMsg, CreateDialogueTalkerNameAndMsg, CreateDialogueMsgWithParam, CreateDialogueMsgWithParamEx, CreateDialogueTextBlock, CreateDialogueImage2D, CreateDialogueUserWidget, CreateDialogueFlipbook, CreateDialogueChoice, CreateDialogueSetWidgetList.

    • ActionEvents: CreateDialogueWaitPendingAction, CreateDialogueWaitDuration, CreateDialogueWaitClick.

    • SceneEvents: CreateDialogueChangeScene, CreateDialoguePopScene, CreateDialoguePushScene.

    • SoundEvents: CreateDialogueSound.

  2. Automatically widget visibility control: Target Widget will visible when DialogueEvent start and hide after finished,

  3. Every DialogueEvent has following callbacks: OnDialogueEventPreStart, OnDialogueEventStart, OnDialogueEventFinished. You can add any custom actions here.

  4. Control speed of Auto process or Skip DialogueEvents.

  5. DialogueHistoryManager and DialogueHistoryTileView

Code Modules: HorizonDialogue(Runtime), HorizonDialogueEditor(Editor), HorizonFramework(Runtime), HorizonFrameworkEditor(Editor), HorizonTween(Runtime), HorizonUI(Runtime)

Network Replicated: No

Supported Development Platforms: Win64, Mac, Linux

Supported Target Build Platforms: All Platforms

Tested Platform: Win64, Android

Documentation: https://github.com/dorgonman/HorizonDialogueDemo

Example Project: https://github.com/dorgonman/HorizonDialogueDemo

Important/Additional Notes:

This plugin integrated functions of my other plugins, all features and codes in following plugins are included:
HorizonUI
HorizonTween
HorizonFramework


What does your plugin do/What is the intent of your plugin

The intent of this plugin is to provide a framework that can integrate story telling feature in games.

DemoVideo
TutorialVideo


Contact and Support

Email: dorgonman@hotmail.com

Discord: https://discord.gg/surfzAz


Version History

*5.3.1

  • [BugFix] Fix FHorizonDialogueEventMsgDataTable can't assign DataTable

  • [BugFix] Fix MsgFromDataTable crash

  • [Refactor] RawPointer to TObjectPtr

*5.3.0

Update to 5.3.0

Update HorizonUI to 5.3.0

Update HorizonTween to 5.3.0

Update HorizonFramework to 5.3.0

*5.2.1

  • [BugFix] Fix FHorizonDialogueEventMsgDataTable can't assign DataTable

  • [BugFix] Fix MsgFromDataTable crash

*5.2.0

  • [DialogueActionLibrary] Support UHorizonDialogueMsgTextBlock for Tween Widget Color Action

  • [Refactor][Break][DialogueEvent] Fix AddTweenEvent param from pTweenEvent to InTweenEvent

  • [DialogueHistoryTileView] Refactor and inherited from UHorizonTileView

    Update HorizonUI to 5.2.0

    Update HorizonTween to 5.2.0

    Update HorizonFramework to 5.2.0

*5.1.0

  • [DialogueQueueComponent] Expose member to protected so it can be modified by it's child

  • AB#2647 [DialogueFunctionLibrary] ShouldStopAutoOrSkipEventOnDialogueSceneRemoved for DialogueQueueComponent

    Update HorizonUI to 5.1.0

    Update HorizonTween to 5.1.0

    Update HorizonFramework to 5.1.0

*5.0.1

  • [BugFix][WaitDuration] Fix WaitDuration InitProcess not breaking

  • [Refactor] Check nullptr before use for some functions

    Update HorizonUI to 5.0.1

    • [BugFix][HorizonDialogueMsgTextBlock] Fix MemoryLeak when parse segmentStr using FXmlFile
    • [New][DialogueMsgTextBlock] Implement SpaceDecorator and Add Tag param to Segment
    • [New][DialogueMsgTextBlock] Add BuildSegment call for Decorator class and rename BuildDecoration to BuildBlockDecoration

*5.0.0

  • [BugFix] Should call NotifyCustomizationModuleChanged when RegisterCustomClassLayout/UnRegisterCustomClassLayout

    Update HorizonUI to 5.0.0

    Update HorizonTween to 5.0.0

    Update HorizonFramework to 5.0.0

*4.27.1

  • [BugFix] Fix missing category in HorizonDialogueType

  • [BugFix] Fix Sonarqube bug warning

*4.27.0

  • [BugFix] potentially uninitialized local pointer variable 'pOutActor' used

  • [New][Event] Implement EventName for all DialogueEventParameter Implementation

  • [Refactor] Don't Add to DialogueEventImag if WidgetName is none when CreateDialogueTalkerNameAndMsgWithImage

  • [New] Use FHorizonDialogueEventImageParameters for TalkWithImage and TalkWithImageSequence

  • [BugFix] Crash if we promote input pin to variable for Custom SGraphNodePin

  • [Performance] Implement DECLARE_HORIZONDIALOGUE_QUICK_SCOPE_CYCLE_COUNTER for performance measure

  • [Submodule] Source\HorizonUI

  • [BugFix] Hotfix Explicit PCH compile error

  • [Optimization] Add PrivatePCHHeaderFile to .Build.cs to optimizae build speed

  • [Refactor][DialogueQueue] Use DialogueScene to check if we need dequeue instead of SceneManager

  • [New][HorizonDialogueQueueComponent] Use Default SceneManager

  • [New][HorizonDialogueFunctionLibrary] Implement GetDialogueQueue

  • [New] Implement HorizonDialogueQueueComponent with DialogueContext Support

    Update HorizonUI to 4.27.0

    Update HorizonTween to 4.27.0

    Update HorizonFramework to 4.27.0

*4.26.0

  • [New] Implement HorizonDialogueGraphPanelPinFactory that can show image and text in BP Nodes.

  • [New] Implement New DialogueEvents: HorizonDialogueEventDisplayPaper2DActor, HorizonDialogueEventDisplayPaperFlipbookActor, HorizonDialogueEventDisplaySkeletalMeshActor, HorizonDialogueEventDisplayPaperSpriteActor, HorizonDialogueEventSetActorList and HorizonDialogueEventPlayLevelSequence.

  • [Refactor] Use RemoveScene instead of PopScene when DialogueEventListFinished

  • [BugFix][HorizonDialogueEngine] CreateDialogueMsgWithParam should Check if UserWidget exist

  • [Refactor] bAutoEvent, bSkipEvent and Implement FHorizonDialogueDelegates::OnProcessSkipEventNative

  • [BugFix][HorizonDialogueEventDisplayChoice] clear ChoiceButtonList before GetWidgetFromName

  • [BugFix] FHorizonDialogueDelegates::OnDialogueEventPreStartNative should be called in DialogueEventStart

  • [Refactor] Don't need RestartEditor when bEnableHistory now

  • [New] Implement GetTargetWidget for Dialogue Events

  • [New] Implement FHorizonDialogueDelegates::OnDialogueEventFinished and FHorizonDialogueDelegates::OnChoiceButtonClickedNative

  • [Refactor] Remove HorizonDialogueHistoryManager and move functions to HorizonDialogueSystem

  • [New] Implement FHorizonDialogueDelegates::OnDialogueEventStartNative for all DialogueEvent

  • AB#1675 AB#1109 [New][DialogueEvent] Implement TalkSequence, MsgSequence

  • [Refactor][HorizonDialogueFunctionLibrary] SpawnSound should use const FHorizonDialogueEventSoundParameters

  • [New] Implement and Refactor SoundSpawnMethod for Dialogue Event

  • [New][HorizonDialogueEvent] Implement AddTagUnique, GetTags

  • [New][HorizonDialogueEventDisplayChoice] Implement GetChoiceButtonList

  • [New][HorizonDialogueEngine] Implement GetCurrentEvent

  • [New][HorizonDialogueHistoryI] GetItemObject

  • [BugFix][HorizonDialogueEventDisplayChoice] Fix Choice event logic for GoToEventByTag

  • [New][HorizonDialogueEngine] Implement GoToEventIndex, GoToEventByTag

  • [Refactor][HorizonDialogueHistoryManager] OnDialogueEventPreStart callback implementation adjust

  • [Refactor] Coding style

    Update HorizonUI to 4.27.0

    Update HorizonTween to 4.27.0

    Update HorizonFramework to 4.27.0

*4.25.0

Update HorizonUI to 4.25

Update HorizonTween to 4.25

Update HorizonFramework to 4.25

*4.24.0

Update HorizonUI to 4.24

Update HorizonTween to 4.24

Update HorizonFramework to 4.24

*4.23.1

    BugFix: [HorizonDialogueScene] Fix Editor crash  

*4.23.0

    New: Update to 4.23  

    BugFix: Fix using Flipbook in UHorizonDialogueMsgTextBlock  

*4.22.0

    NEW: First Version including core features.